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this.drawRoundImg(this.ctx, headerImg.path, ((this.canvasW - hW) / 2), ((this.canvasW - hW) / 2), hW,
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this.drawRoundImg(this.ctx, headerImg.path, ((this.canvasW - hW) / 2), ((this.canvasW - hW) / 2), hW,
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this.drawRoundImg(this.ctx, avatar.path, (hW - aW) / 2, uni.upx2px(222), aW, aW, uni.upx2px(avatarW /
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this.drawRoundImg(this.ctx, avatar.path, (hW - aW) / 2, uni.upx2px(222), aW, aW, uni.upx2px(avatarW /
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